![]() Vector TD offers eight different maps (4 normal and 4 harder), lots of options and improved vector based graphics. Booster towers, interest and lives can be purchased with bonus points which you receive every 5 levels when you kill the bonus Vectoidâ€. The familiar interest and life increases are included in Vector TD but new to the series is the introduction of booster towers, these do not fire at the Vectoids but instead increase the range or the damage of other towers they are placed next to, kind of like a free upgrade to all towers in range. As the defender you have 11 towers at your disposal, each with differing strengths and weaknesses, all of which can be upgraded 10 times or sold at any point. The player is given a choice of 8 maps/paths to defend, each one with its unique problems and solutions. With Vector TD the player is building towers to defeat the Vectoids (creeps) which are trying to pass. Here is the preview site’s description of the game: “Vector TD uses the popular TD model where you must build and upgrade towers to defeat waves of creeps trying to get from point A to point B. Such considerations prevent Vector TD from being an ideal iPhone and iPod touch adaptation, though it's still a worthwhile play.It’s TD time! Candystand announced earlier today that after Flash Element TD in January and Flash Circle TD in March, Vector TD, the third Flash based Tower Defense game made by David Scott in less than six months is live! Similarly, it would allow the action to ramp up earlier and improve portability. Shorter 30 or 40 waves stages would eliminate the feeling that levels are drawn out for the sake of extending game time. The length of every level is standardised at 50 waves, which guarantees consistency even though it's longer than I'd prefer. The layouts vary from winding mazes to stages with two entrances through which Vectroid forces can stream in. You're free to plot the placement of towers in each of the game's eight levels, which are split among Beginner, Normal and Extreme difficulty modes. Each tower can be upgraded through ten levels. Saving up for an expensive purple power beam means having a strong defence against all kinds of enemies, but you have to account for a slower rate of fire. Plopping down a red refractor easily whittles away red foes, while green lasers are cheaper and more effective against like-coloured enemies. Blueprints for 11 different towers enable you to devise pointed strategies for defeating a host of geometric enemies. Ironically, it's exacerbated by the variety of towers available for construction. You have to be deliberate in building towers because it's easy to accidentally select the wrong one or construct it in the incorrect spot. ![]() Windows can be collapsed, but the need to constantly access build menus, for instance, forces you to leave them open more often than not.Īdditionally, the scaled down buttons make interacting with menus a tricky affair. Vector TD struggles to display all the necessary menus and panes of data while preserving space for the action. ![]() Holding the Vectoid invasion at bay is harder here on the smaller touchscreen, even though the fundamental gameplay remains untouched. While it retains the same thoughtful tactical gameplay that makes the PSP minis version a blast, the smaller, crowded interface on iPhone and iPod touch makes it an inferior version. In the case of Vector TD, however, there's a glitch in the scaling down of this accomplished tower defence game. No matter how close you zoom in, whatever you're looking at is guaranteed to be sharp. The concept behind vector graphics enables scaling of any magnitude.
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